Stardreamer, the sequel to Starcrasher, is launching on 31 October 2018, and is now available for pre-order at Amazon. Here's me making the announcement in the Finnish countryside:

Trying to keep it cool on the video, but frankly, I’m more excited about the launch than I’ve ever been.

After publishing Starcrasher as my debut novel 18 months ago, I was both perplexed about how much time and effort it had taken, and at the same time, paradoxically, how easy it had been.

The second book was going to be even easier because I had already created the main characters and their world. Also, I had written and published a novel before, so I knew what I was up against. Or so I thought.

In reality, writing the second one was harder. They say that every book project is different, and now I know they are right.

Writing Stardreamer started with excitement (“Hey, it’s a new project!”) that carried me forward until the first draft was done. I enjoyed creating new storylines and seizing opportunities as they presented themselves. You can probably guess that I’m a classic discovery writer.

Then begun the editing phase, which in this case meant the biggest chunk of the time and effort. (Perhaps this discovery writer should learn to outline?) In story edit, I had to make sure that all the pieces made sense, that all the events served the story, that I kept all the promises to the reader, and that the string of logic was unbroken.

It was difficult, and most of the time I doubted the story and I doubted myself. The feedback from alpha and beta readers was positive, but I only saw problems: things were missing, storylines were illogical, characters were of cardboard… and I ended up cutting or rewriting many chapters.

In my mind, the book had become something like a magnum opus. In an attempt to create a straightforward storyline, I even wrote another novel-length draft manuscript. (Indeed… It became a yet unpublished side story to Shades Space Opera Series with a single character viewpoint.)

But escape was not an option. The only way to fix the story was to spend enough time on the manuscript, butt in chair, and work on it.

Small wins propelled me forward, one fix at a time, until one day it hit me: everything made sense, and the story was whole. The work was nowhere done, but to me, it was as if I had conquered the peak. With the big picture clear in my mind, I gained confidence in the work, and editing became fun again.

Months passed, and in this September I made the last edits after the proofread.

The reason I’m so excited about the launch is simple: I’m very happy about how the story turned out, and I hope you are too.

Check out Stardreamer at Amazon.